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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-22 22:29:39 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-24 17:04:29 +0100 |
commit | 94d97450bc3a52cd90baa696320bd08d91ac301f (patch) | |
tree | fc2f5db6583040772aac1d39a14928bdfe7aa4eb /src/game-server/monstermanager.h | |
parent | 7967b82c19bfa5bd2249abcb807a7a55af031abe (diff) | |
download | manaserv-94d97450bc3a52cd90baa696320bd08d91ac301f.tar.gz manaserv-94d97450bc3a52cd90baa696320bd08d91ac301f.tar.bz2 manaserv-94d97450bc3a52cd90baa696320bd08d91ac301f.tar.xz manaserv-94d97450bc3a52cd90baa696320bd08d91ac301f.zip |
Use a map to quickly find items and monsters by their name
Introduced a template class NameMap, which provides a nice API for
mapping any custom types by their name.
This change also makes any duplicate item or monster definitions be
complete ignored, rather than being merged into the first definition.
Reviewed-by: Philipp Sehmisch
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/monstermanager.h')
-rw-r--r-- | src/game-server/monstermanager.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game-server/monstermanager.h b/src/game-server/monstermanager.h index acdb9cad..f04a5733 100644 --- a/src/game-server/monstermanager.h +++ b/src/game-server/monstermanager.h @@ -23,7 +23,10 @@ #include <string> #include <map> +#include "utils/string.h" + class MonsterClass; + class MonsterManager { public: @@ -47,7 +50,7 @@ class MonsterManager /** * Gets the MonsterClass having the given ID. */ - MonsterClass *getMonster(int id); + MonsterClass *getMonster(int id) const; /** * Gets the first monster type with a specific name. @@ -55,12 +58,13 @@ class MonsterManager * Returns null when there is no monster with such * a name. */ - MonsterClass *getMonsterByName(std::string name) const; + MonsterClass *getMonsterByName(const std::string &name) const; private: typedef std::map< int, MonsterClass * > MonsterClasses; MonsterClasses mMonsterClasses; /**< Monster reference */ + utils::NameMap<MonsterClass*> mMonsterClassesByName; std::string mMonsterReferenceFile; }; |