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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-17 17:45:19 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-17 17:48:39 +0200
commita500c675a87bf11e7d5980d208555002149d8ccc (patch)
tree12dfd4241c74517524dd5883957c7cf3042915d2 /src/game-server/monstermanager.cpp
parentc911fa41d12dbb9f33d51977ba578e83bfdd3be4 (diff)
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Dehardcode the tileWidth and height, except for the speed conversion.
The speed conversion needs a standard tile length anyway and can be improved later once the movement code will start to handle beings size. Reviewed-by: Crush.
Diffstat (limited to 'src/game-server/monstermanager.cpp')
-rw-r--r--src/game-server/monstermanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp
index d7540281..f59799c3 100644
--- a/src/game-server/monstermanager.cpp
+++ b/src/game-server/monstermanager.cpp
@@ -194,7 +194,7 @@ void MonsterManager::reload()
monster->setAggressive(true);
}
monster->setTrackRange(XML::getProperty(subnode, "track-range", 1));
- monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0) * 32);
+ monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0));
monster->setAttackDistance(XML::getProperty(subnode, "attack-distance", 0));
}
else if (xmlStrEqual(subnode->name, BAD_CAST "attack"))