From a500c675a87bf11e7d5980d208555002149d8ccc Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sun, 17 Oct 2010 17:45:19 +0200 Subject: Dehardcode the tileWidth and height, except for the speed conversion. The speed conversion needs a standard tile length anyway and can be improved later once the movement code will start to handle beings size. Reviewed-by: Crush. --- src/game-server/monstermanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game-server/monstermanager.cpp') diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index d7540281..f59799c3 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -194,7 +194,7 @@ void MonsterManager::reload() monster->setAggressive(true); } monster->setTrackRange(XML::getProperty(subnode, "track-range", 1)); - monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0) * 32); + monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0)); monster->setAttackDistance(XML::getProperty(subnode, "attack-distance", 0)); } else if (xmlStrEqual(subnode->name, BAD_CAST "attack")) -- cgit v1.2.3-60-g2f50