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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commitf31277b327df701361391b1d4b8bd6f89f4e3109 (patch)
tree0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/monstercombatcomponent.h
parent960d40d819afb65387469591bdb02e6819d72294 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/game-server/monstercombatcomponent.h')
-rw-r--r--src/game-server/monstercombatcomponent.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/game-server/monstercombatcomponent.h b/src/game-server/monstercombatcomponent.h
deleted file mode 100644
index 36afa26e..00000000
--- a/src/game-server/monstercombatcomponent.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * The Mana Server
- * Copyright (C) 2013 The Mana Developers
- *
- * This file is part of The Mana Server.
- *
- * The Mana Server is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MONSTERCOMBATCOMPONENT_H
-#define MONSTERCOMBATCOMPONENT_H
-
-#include "game-server/combatcomponent.h"
-
-#include "game-server/attack.h"
-#include "game-server/being.h"
-
-class MonsterClass;
-
-class MonsterCombatComponent: public CombatComponent
-{
-public:
- MonsterCombatComponent(Entity &monster, MonsterClass *specy);
-
- void processAttack(Entity *source, Attack &attack);
- int damage(Entity &target, Entity *source, const Damage &damage);
-
- void setDamageMutation(double mutation);
-
-private:
- double mDamageMutation;
-};
-
-/**
- * Sets the mutation of the damage compared to the default damage of the specy
- * @param mutation
- */
-inline void MonsterCombatComponent::setDamageMutation(double mutation)
-{
- mDamageMutation = mutation;
-}
-
-#endif /* MONSTERCOMBATCOMPONENT_H */