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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-09-06 21:00:16 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-09-22 12:48:50 +0200 |
commit | 86c407e390c4a390119174554330ec01dd8b236a (patch) | |
tree | 1b2eb468d238aedf90c857311b55f39fbe877b43 /src/game-server/mapcomposite.h | |
parent | 7022f62efc52599324cb6fbe16a7cf777bb3fad6 (diff) | |
download | manaserv-86c407e390c4a390119174554330ec01dd8b236a.tar.gz manaserv-86c407e390c4a390119174554330ec01dd8b236a.tar.bz2 manaserv-86c407e390c4a390119174554330ec01dd8b236a.tar.xz manaserv-86c407e390c4a390119174554330ec01dd8b236a.zip |
Fixed marking map as activated
The patch that allowed to use map objects as warp targets broke this.
During run of map initalize mActive was still false. This broke creating
objects (npc, triggers) in atinit.
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/mapcomposite.h')
-rw-r--r-- | src/game-server/mapcomposite.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game-server/mapcomposite.h b/src/game-server/mapcomposite.h index d61f8ce6..ba76ddc8 100644 --- a/src/game-server/mapcomposite.h +++ b/src/game-server/mapcomposite.h @@ -27,6 +27,7 @@ #include <map> #include "scripting/script.h" +#include "game-server/map.h" class Actor; class Being; @@ -361,6 +362,9 @@ class MapComposite static void setUpdateCallback(Script *script) { script->assignCallback(mUpdateCallback); } + const MapObject *findMapObject(const std::string &name, + const std::string &type) const; + private: MapComposite(const MapComposite &); |