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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-10-17 23:41:13 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-10-19 22:25:49 +0200
commit210e33c8b32f3bbc696e5ffd1affef65a7d66b5d (patch)
tree2b9eb5447860e7ea92c8ec378ebe03d8ddf8636e /src/game-server/mapcomposite.h
parent943fdc0eb7237790a469a81fba4c914f9e085977 (diff)
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Prevent server crash by not having beings talk after spawn for now
At the moment it is the responsibility of the script to make sure any references to beings passed into script functions are valid. This means you can't schedule delayed scripts like the one making maggots say 'Roaaarrrr!!!', since the being might have been removed before the script gets executed. In the case of this bug the maggots are removed by some script code testing 'mana.monster_remove'. We should of course fix the way actor handles are used in Lua so that scripts can't end up crashing the server. Mantis-issue: 384 Reviewed-by: Yohann Ferreira
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