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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/mapcomposite.cpp
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/game-server/mapcomposite.cpp')
-rw-r--r--src/game-server/mapcomposite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index bb7093b2..e35c68fb 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -182,7 +182,7 @@ CharacterIterator::CharacterIterator(const ZoneIterator &it)
while (iterator && (*iterator)->nbCharacters == 0) ++iterator;
if (iterator)
{
- current = static_cast< Character * >((*iterator)->objects[pos]);
+ current = static_cast< Being * >((*iterator)->objects[pos]);
}
}
@@ -195,7 +195,7 @@ void CharacterIterator::operator++()
}
if (iterator)
{
- current = static_cast< Character * >((*iterator)->objects[pos]);
+ current = static_cast< Being * >((*iterator)->objects[pos]);
}
}