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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-10-18 00:13:34 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-10-19 22:32:28 +0200
commitc8f2916bdc60f7c5b632655cfe9bddaad3a15bc0 (patch)
treea3a867fae425ca3e53d166748f315a22d6eda28d /src/game-server/map.h
parent210e33c8b32f3bbc696e5ffd1affef65a7d66b5d (diff)
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Took interpreting the objects out of the map reader
The map reader is now only concerned with parsing the XML, whereas the MapComposite turns some of the objects into Warps, Spawns and NPCs. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/map.h')
-rw-r--r--src/game-server/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game-server/map.h b/src/game-server/map.h
index f1180a77..eca36863 100644
--- a/src/game-server/map.h
+++ b/src/game-server/map.h
@@ -92,6 +92,9 @@ class MapObject
const Rectangle &getBounds() const
{ return mBounds; }
+ int getX() const { return mBounds.x; }
+ int getY() const { return mBounds.y; }
+
private:
Rectangle mBounds;
std::string mName;