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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-11-06 17:29:47 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-11-07 18:54:37 +0100
commit80f0899c16931b41b51b062a3d020781c033bc87 (patch)
treec761bc1539c03a75a2aea7cf5a08701f4c13803e /src/game-server/main-game.cpp
parente0fc91bd6a2830127b116f6a37f024e17ac594e7 (diff)
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Small cleanups in utils::Timer
* Not nice to pass boolean parameter to constructor for preventing the timer from running on creation. Just call 'start' on it explicitly. * getTimeInMillisec could be made static. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/main-game.cpp')
-rw-r--r--src/game-server/main-game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp
index e7a06c84..62da4f9c 100644
--- a/src/game-server/main-game.cpp
+++ b/src/game-server/main-game.cpp
@@ -78,7 +78,7 @@ using utils::Logger;
static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/
/** Timer for world ticks */
-utils::Timer worldTimer(WORLD_TICK_MS, false);
+utils::Timer worldTimer(WORLD_TICK_MS);
int worldTime = 0; /**< Current world time in ticks */
bool running = true; /**< Determines if server keeps running */