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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-02-26 22:06:10 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-02 18:12:07 +0100 |
commit | 34ac0d64e23f2b2d3981dbb0ea72157f334805dd (patch) | |
tree | 114b1f7a65956c097f7a59078292c9fa29c6451f /src/game-server/main-game.cpp | |
parent | e896d0b0125b48e12d43d99ace4498e56d968d50 (diff) | |
download | manaserv-34ac0d64e23f2b2d3981dbb0ea72157f334805dd.tar.gz manaserv-34ac0d64e23f2b2d3981dbb0ea72157f334805dd.tar.bz2 manaserv-34ac0d64e23f2b2d3981dbb0ea72157f334805dd.tar.xz manaserv-34ac0d64e23f2b2d3981dbb0ea72157f334805dd.zip |
Merged all the different Lua states into one
No more Lua state for each status effect, monster, item effect or map. All
scripts are loaded into the same state. This should be more efficient overall
and make it easier to implement dynamic reloading of the scripts in the
future.
Now, this introduces the problem of name collisions between different Lua
scripts. For now this is solved by using more specific function names, like
'tick_plague' and 'tick_jump' rather than just 'tick'. The plan is however
to get rid of these globals, and register these callbacks from the script,
so that they can be local functions without the danger of colliding with
other scripts.
Reviewed-by: Erik Schilling
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/main-game.cpp')
-rw-r--r-- | src/game-server/main-game.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp index daf15611..c3b3c36a 100644 --- a/src/game-server/main-game.cpp +++ b/src/game-server/main-game.cpp @@ -52,7 +52,7 @@ #include "net/bandwidth.h" #include "net/connectionhandler.h" #include "net/messageout.h" -#include "scripting/luascript.h" +#include "scripting/scriptmanager.h" #include "utils/logger.h" #include "utils/processorutils.h" #include "utils/stringfilter.h" @@ -71,7 +71,7 @@ using utils::Logger; #define DEFAULT_MONSTERSDB_FILE "monsters.xml" #define DEFAULT_STATUSDB_FILE "status-effects.xml" #define DEFAULT_PERMISSION_FILE "permissions.xml" -#define DEFAULT_GLOBAL_EVENT_SCRIPT_FILE "scripts/main.lua" +#define DEFAULT_MAIN_SCRIPT_FILE "scripts/main.lua" static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/ @@ -127,6 +127,7 @@ static void initializeServer() stringFilter = new utils::StringFilter; ResourceManager::initialize(); + ScriptManager::initialize(); // Depends on ResourceManager if (MapManager::initialize(DEFAULT_MAPSDB_FILE) < 1) { LOG_FATAL("The Game Server can't find any valid/available maps."); @@ -139,10 +140,9 @@ static void initializeServer() StatusManager::initialize(DEFAULT_STATUSDB_FILE); PermissionManager::initialize(DEFAULT_PERMISSION_FILE); - const std::string mainScriptFile = - Configuration::getValue("script_mainFile", - DEFAULT_GLOBAL_EVENT_SCRIPT_FILE); - Script::loadGlobalEventScript(mainScriptFile); + std::string mainScript = Configuration::getValue("script_mainFile", + DEFAULT_MAIN_SCRIPT_FILE); + ScriptManager::loadMainScript(mainScript); // --- Initialize the global handlers // FIXME: Make the global handlers global vars or part of a bigger @@ -194,6 +194,7 @@ static void deinitializeServer() delete itemManager; itemManager = 0; MapManager::deinitialize(); StatusManager::deinitialize(); + ScriptManager::deinitialize(); PHYSFS_deinit(); } |