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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commitf31277b327df701361391b1d4b8bd6f89f4e3109 (patch)
tree0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/itemmanager.cpp
parent960d40d819afb65387469591bdb02e6819d72294 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r--src/game-server/itemmanager.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 05dd0d0c..0362c5d9 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -346,12 +346,6 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item)
duration),
triggerType.apply, triggerType.dispell);
}
- else if (xmlStrEqual(subNode->name, BAD_CAST "attack"))
- {
- AttackInfo *attackInfo = AttackInfo::readAttackNode(subNode);
- item->addAttack(attackInfo, triggerType.apply, triggerType.dispell);
-
- }
// Having a dispell for the next three is nonsensical.
else if (xmlStrEqual(subNode->name, BAD_CAST "cooldown"))
{