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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-26 22:56:46 +0200 |
commit | f31277b327df701361391b1d4b8bd6f89f4e3109 (patch) | |
tree | 0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/itemmanager.cpp | |
parent | 960d40d819afb65387469591bdb02e6819d72294 (diff) | |
download | manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.gz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.bz2 manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.xz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r-- | src/game-server/itemmanager.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index 05dd0d0c..0362c5d9 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -346,12 +346,6 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item) duration), triggerType.apply, triggerType.dispell); } - else if (xmlStrEqual(subNode->name, BAD_CAST "attack")) - { - AttackInfo *attackInfo = AttackInfo::readAttackNode(subNode); - item->addAttack(attackInfo, triggerType.apply, triggerType.dispell); - - } // Having a dispell for the next three is nonsensical. else if (xmlStrEqual(subNode->name, BAD_CAST "cooldown")) { |