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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-23 22:06:33 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-24 19:08:09 +0100
commita3dc6e19b1cb7eec1dcbbcef5d370f4ab55a9ade (patch)
tree91b7bd840756eff88d59617054854d55bb5910d2 /src/game-server/itemmanager.cpp
parent94d97450bc3a52cd90baa696320bd08d91ac301f (diff)
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Rely more on the functionality in XML::Document
By default XML::Document will use the ResourceManager to resolve the file name you pass to it. There is no point in disabling that functionality only to resolve it manually. Reviewed-by: Jared Adams
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r--src/game-server/itemmanager.cpp28
1 files changed, 7 insertions, 21 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index b9ac2feb..ab9d511e 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -21,7 +21,6 @@
#include "game-server/itemmanager.h"
#include "common/defines.h"
-#include "common/resourcemanager.h"
#include "game-server/attributemanager.h"
#include "game-server/item.h"
#include "game-server/skillmanager.h"
@@ -121,23 +120,17 @@ bool ItemManager::isEquipSlotVisible(unsigned int id) const
void ItemManager::readEquipSlotsFile()
{
- std::string absPathFile = ResourceManager::resolve(mEquipSlotsFile);
- if (absPathFile.empty()) {
- LOG_ERROR("Item Manager: Could not find " << mEquipSlotsFile << "!");
- return;
- }
-
- XML::Document doc(absPathFile, false);
+ XML::Document doc(mEquipSlotsFile);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equip-slots"))
{
LOG_ERROR("Item Manager: Error while parsing equip slots database ("
- << absPathFile << ")!");
+ << mEquipSlotsFile << ")!");
return;
}
- LOG_INFO("Loading equip slots: " << absPathFile);
+ LOG_INFO("Loading equip slots: " << mEquipSlotsFile);
unsigned totalCount = 0;
unsigned slotCount = 0;
@@ -179,24 +172,17 @@ void ItemManager::readEquipSlotsFile()
void ItemManager::readItemsFile()
{
- std::string absPathFile = ResourceManager::resolve(mItemsFile);
- if (absPathFile.empty())
- {
- LOG_ERROR("Item Manager: Could not find " << mItemsFile << "!");
- return;
- }
-
- XML::Document doc2(absPathFile, false);
+ XML::Document doc2(mItemsFile);
xmlNodePtr rootNode = doc2.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager: Error while parsing item database ("
- << absPathFile << ")!");
+ << mItemsFile << ")!");
return;
}
- LOG_INFO("Loading item reference: " << absPathFile);
+ LOG_INFO("Loading item reference: " << mItemsFile);
for_each_xml_child_node(node, rootNode)
{
@@ -207,7 +193,7 @@ void ItemManager::readItemsFile()
}
LOG_INFO("Loaded " << mItemClasses.size() << " items from "
- << absPathFile << ".");
+ << mItemsFile << ".");
}
void ItemManager::readItemNode(xmlNodePtr itemNode)