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authorjurkan <jurkan@gmx.de>2011-10-22 22:41:33 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-10-23 00:10:35 +0200
commit328f9dbb01b63c1a0651980fbdec39b34930f379 (patch)
treea303a7e1e2001da20f9efca38a025ad5fd2aa84e /src/game-server/itemmanager.cpp
parent8d20dc6b593f4d3b1c28b274a8f126b4299b73e4 (diff)
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Added function to determine the script engine by the file name extension
Reviewed-by: Bjorn, Bertram.
Diffstat (limited to 'src/game-server/itemmanager.cpp')
-rw-r--r--src/game-server/itemmanager.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp
index 0a428e51..32f48762 100644
--- a/src/game-server/itemmanager.cpp
+++ b/src/game-server/itemmanager.cpp
@@ -416,7 +416,10 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item)
}
LOG_INFO("Loading item script: " << filename.str());
- Script *script = Script::create("lua");
+
+ std::string engineName =
+ Script::determineEngineByFilename(filename.str());
+ Script *script = Script::create(engineName);
if (!script->loadFile(filename.str()))
{
// Delete the script as it's invalid.