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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-23 21:00:16 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-26 17:18:21 +0200
commite726c34606f85347e70a0deb6b180db03b6d0c25 (patch)
treee78e5ba07dd9484abed035cc3e63744101bbef57 /src/game-server/item.hpp
parenta3f72002fa02cd4c525f101c5f240a22d4480119 (diff)
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Merged MovingObject into the Being class
Also renamed Object to Actor, to make it sound a little less generic. Cleans up a bit the rather big hierarchy of different object types we have.
Diffstat (limited to 'src/game-server/item.hpp')
-rw-r--r--src/game-server/item.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/item.hpp b/src/game-server/item.hpp
index 7acb1a7c..4da82cf7 100644
--- a/src/game-server/item.hpp
+++ b/src/game-server/item.hpp
@@ -24,7 +24,7 @@
#include <vector>
-#include "game-server/object.hpp"
+#include "game-server/actor.hpp"
class AttackZone;
class Being;
@@ -292,11 +292,11 @@ class ItemClass
AttackZone *mAttackZone; /**< Attack zone when used as a weapon */
};
-class Item : public Object
+class Item : public Actor
{
public:
Item(ItemClass *type, int amount)
- : Object(OBJECT_ITEM), mType(type), mAmount(amount)
+ : Actor(OBJECT_ITEM), mType(type), mAmount(amount)
{}
ItemClass *getItemClass() const