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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-10 23:04:42 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:47:17 +0200
commitd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch)
tree1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/inventory.h
parentaa04597c5f8bb806996d604699fc8ebff6d53bdd (diff)
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Converted Being into a Component
I did not really care too much about staying consistent with the use of static_casts to Actors since they are only temporary anyway until Actor is a component too.
Diffstat (limited to 'src/game-server/inventory.h')
-rw-r--r--src/game-server/inventory.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h
index 75336ace..1740a8d9 100644
--- a/src/game-server/inventory.h
+++ b/src/game-server/inventory.h
@@ -36,8 +36,8 @@ class Inventory
/**
* Creates a view on the possessions of a character.
*/
- explicit Inventory(Being *);
- Inventory(Being *, Possessions &possessions);
+ explicit Inventory(Entity *);
+ Inventory(Entity *, Possessions &possessions);
/**
* Commits delayed changes if applicable.
@@ -190,7 +190,7 @@ class Inventory
Possessions *mPoss; /**< Pointer to the modified possessions. */
- Being *mCharacter; /**< Character to notify. */
+ Entity *mCharacter; /**< Character to notify. */
};
#endif