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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-19 01:39:59 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-19 01:39:59 +0200
commit22fc8d2c06a73e0d29b03c5f6c98992ba331615b (patch)
tree3bd58600e7d8b732a501088ba6d46ecd334dae3a /src/game-server/inventory.h
parent67af89b5fe14d2d0431cefb9b714f72873a74e16 (diff)
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Changed the sprite layer protocol to support
an arbitrary number of layers. (up to 255).
Diffstat (limited to 'src/game-server/inventory.h')
-rw-r--r--src/game-server/inventory.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h
index 1eaf0527..547abdf0 100644
--- a/src/game-server/inventory.h
+++ b/src/game-server/inventory.h
@@ -153,10 +153,9 @@ class Inventory
void checkInventorySize();
/**
- * Check whether the equipment change has visible consequence
- * on the character sprite.
+ * Check potential visible character sprite changes.
*/
- void checkLookUpdate(unsigned slotTypeId);
+ void checkLookchanges(unsigned int slotTypeId);
/**
* Apply equipment triggers.