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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 17:00:11 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-23 17:00:11 +0000
commit919bcd64912d88993b56e931b0eea880b466947b (patch)
tree23686fa6d5a0b5beccb536d9108358221b07f09d /src/game-server/gamehandler.hpp
parent091a57aca17453b08e2a912a6ed19c09131e2123 (diff)
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Commented out code unavailable from client side. Added support for NPCs.
Diffstat (limited to 'src/game-server/gamehandler.hpp')
-rw-r--r--src/game-server/gamehandler.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/gamehandler.hpp b/src/game-server/gamehandler.hpp
index 85a38674..f07e1ac9 100644
--- a/src/game-server/gamehandler.hpp
+++ b/src/game-server/gamehandler.hpp
@@ -90,7 +90,7 @@ class GameHandler: public ConnectionHandler
* Map of character's and their id used for getting which character to
* forward account server messages back to.
*/
- std::map<int, Character*> messageMap;
+ // std::map<int, Character*> messageMap;
/**
* Combines a client with it's character.