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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-09-15 13:35:35 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-09-15 13:35:35 +0200
commit6de8fd28ecb23dccded9c3eabed2f80cde7eb122 (patch)
treebff3d63e9f3c6753e7fe56372c48e06e69314537 /src/game-server/gamehandler.h
parentd15190dc8cd8258fcdf06bb615de80bc97a5ac20 (diff)
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Fixed handling of reconnects while the old connection is still valid
The old connection is now terminated. And the new connection will receive the character data properly.
Diffstat (limited to 'src/game-server/gamehandler.h')
-rw-r--r--src/game-server/gamehandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/gamehandler.h b/src/game-server/gamehandler.h
index fea40398..b8a1b636 100644
--- a/src/game-server/gamehandler.h
+++ b/src/game-server/gamehandler.h
@@ -65,7 +65,7 @@ class GameHandler: public ConnectionHandler
/**
* Kills connection with given character.
*/
- void kill(Entity *);
+ void killConnection(Entity *);
/**
* Prepares a server change for given character.