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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-11 14:56:50 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-12 17:52:42 +0100 |
commit | 0e2a9c41c5b14f3037c8df8e6deddba63fa7120e (patch) | |
tree | 7e4875ddec8e8e96de505e5459f4950b17c3a38a /src/game-server/gamehandler.h | |
parent | ba57aa3eedf09f32a1ed003ce26ca54666796aef (diff) | |
download | manaserv-0e2a9c41c5b14f3037c8df8e6deddba63fa7120e.tar.gz manaserv-0e2a9c41c5b14f3037c8df8e6deddba63fa7120e.tar.bz2 manaserv-0e2a9c41c5b14f3037c8df8e6deddba63fa7120e.tar.xz manaserv-0e2a9c41c5b14f3037c8df8e6deddba63fa7120e.zip |
Removed a bunch of silly documentation
A C++ developer should be able to recognize a constructor and a
destructor by just looking at it, so let's stop writing down the
obvious. :)
Diffstat (limited to 'src/game-server/gamehandler.h')
-rw-r--r-- | src/game-server/gamehandler.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game-server/gamehandler.h b/src/game-server/gamehandler.h index 5a2630dc..a6b701dd 100644 --- a/src/game-server/gamehandler.h +++ b/src/game-server/gamehandler.h @@ -48,9 +48,6 @@ struct GameClient: NetComputer class GameHandler: public ConnectionHandler { public: - /** - * Constructor - */ GameHandler(); /** |