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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-25 23:35:25 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-25 23:35:25 +0200
commitec99e999a918f6680d38704d9408933090d0386a (patch)
tree89e2361ccc9da7d88c10cc0967e9898d9cdab0a6 /src/game-server/gamehandler.cpp
parentf2368c9887e8b97b76e459a5088ed52bb5ee4512 (diff)
parenta4d0b4d6e0360f09b1f01ec59f548cdb297ebd4c (diff)
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Merge branch 'equipment-fix' of github.com:Bertram25/manaserv
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 58d289f0..30a620cd 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -489,7 +489,7 @@ void GameHandler::handlePickup(GameClient &client, MessageIn &message)
void GameHandler::handleUseItem(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
Inventory inv(client.character);
if (ItemClass *ic = itemManager->getItem(inv.getItem(slot)))
@@ -509,8 +509,8 @@ void GameHandler::handleUseItem(GameClient &client, MessageIn &message)
void GameHandler::handleDrop(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
- const int amount = message.readInt8();
+ const int slot = message.readInt16();
+ const int amount = message.readInt16();
Inventory inv(client.character);
if (ItemClass *ic = itemManager->getItem(inv.getItem(slot)))
@@ -547,22 +547,22 @@ void GameHandler::handleWalk(GameClient &client, MessageIn &message)
void GameHandler::handleEquip(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
Inventory(client.character).equip(slot);
}
void GameHandler::handleUnequip(GameClient &client, MessageIn &message)
{
- const int slot = message.readInt8();
+ const int slot = message.readInt16();
if (slot >= 0 && slot < INVENTORY_SLOTS)
Inventory(client.character).unequip(slot);
}
void GameHandler::handleMoveItem(GameClient &client, MessageIn &message)
{
- const int slot1 = message.readInt8();
- const int slot2 = message.readInt8();
- const int amount = message.readInt8();
+ const int slot1 = message.readInt16();
+ const int slot2 = message.readInt16();
+ const int amount = message.readInt16();
Inventory(client.character).move(slot1, slot2, amount);
// log transaction