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authorDavid Athay <ko2fan@gmail.com>2008-02-28 12:33:19 +0000
committerDavid Athay <ko2fan@gmail.com>2008-02-28 12:33:19 +0000
commit49c153eec0129fcb7afb651f1407a493e51134f6 (patch)
treeb48a211c4b6c9866e2bf12a860fd775379e235a0 /src/game-server/gamehandler.cpp
parent2c6abfdf3ccfca0650def767bf024f8496928a83 (diff)
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Work in Progress commit of guilds.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 249745f4..f9fcf5ec 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -431,52 +431,6 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
computer.character->respawn(); // plausibility check is done by character class
} break;
-
-// The following messages should be handled by the chat server, not the game server.
-#if 0
-
- case PGMSG_GUILD_CREATE:
- {
- std::string name = message.readString();
- int characterId = computer.character->getDatabaseID();
- messageMap[characterId] = computer.character;
- accountHandler->playerCreateGuild(characterId, name);
- } break;
-
- case PGMSG_GUILD_INVITE:
- {
- short guildId = message.readShort();
- std::string member = message.readString();
- int characterId = computer.character->getDatabaseID();
- messageMap[characterId] = computer.character;
- accountHandler->playerInviteToGuild(characterId, guildId, member);
- } break;
-
- case PGMSG_GUILD_ACCEPT:
- {
- std::string guildName = message.readString();
- int characterId = computer.character->getDatabaseID();
- messageMap[characterId] = computer.character;
- accountHandler->playerAcceptInvite(characterId, guildName);
- } break;
-
- case PGMSG_GUILD_GET_MEMBERS:
- {
- short guildId = message.readShort();
- int characterId = computer.character->getDatabaseID();
- messageMap[characterId] = computer.character;
- accountHandler->getGuildMembers(characterId, guildId);
- } break;
-
- case PGMSG_GUILD_QUIT:
- {
- short guildId = message.readShort();
- int characterId = computer.character->getDatabaseID();
- messageMap[characterId] = computer.character;
- accountHandler->quitGuild(characterId, guildId);
- } break;
-#endif
-
default:
LOG_WARN("Invalid message type");
result.writeShort(XXMSG_INVALID);