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author | David Athay <ko2fan@gmail.com> | 2008-02-28 12:33:19 +0000 |
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committer | David Athay <ko2fan@gmail.com> | 2008-02-28 12:33:19 +0000 |
commit | 49c153eec0129fcb7afb651f1407a493e51134f6 (patch) | |
tree | b48a211c4b6c9866e2bf12a860fd775379e235a0 /src/game-server/gamehandler.cpp | |
parent | 2c6abfdf3ccfca0650def767bf024f8496928a83 (diff) | |
download | manaserv-49c153eec0129fcb7afb651f1407a493e51134f6.tar.gz manaserv-49c153eec0129fcb7afb651f1407a493e51134f6.tar.bz2 manaserv-49c153eec0129fcb7afb651f1407a493e51134f6.tar.xz manaserv-49c153eec0129fcb7afb651f1407a493e51134f6.zip |
Work in Progress commit of guilds.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r-- | src/game-server/gamehandler.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 249745f4..f9fcf5ec 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -431,52 +431,6 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message) computer.character->respawn(); // plausibility check is done by character class } break; - -// The following messages should be handled by the chat server, not the game server. -#if 0 - - case PGMSG_GUILD_CREATE: - { - std::string name = message.readString(); - int characterId = computer.character->getDatabaseID(); - messageMap[characterId] = computer.character; - accountHandler->playerCreateGuild(characterId, name); - } break; - - case PGMSG_GUILD_INVITE: - { - short guildId = message.readShort(); - std::string member = message.readString(); - int characterId = computer.character->getDatabaseID(); - messageMap[characterId] = computer.character; - accountHandler->playerInviteToGuild(characterId, guildId, member); - } break; - - case PGMSG_GUILD_ACCEPT: - { - std::string guildName = message.readString(); - int characterId = computer.character->getDatabaseID(); - messageMap[characterId] = computer.character; - accountHandler->playerAcceptInvite(characterId, guildName); - } break; - - case PGMSG_GUILD_GET_MEMBERS: - { - short guildId = message.readShort(); - int characterId = computer.character->getDatabaseID(); - messageMap[characterId] = computer.character; - accountHandler->getGuildMembers(characterId, guildId); - } break; - - case PGMSG_GUILD_QUIT: - { - short guildId = message.readShort(); - int characterId = computer.character->getDatabaseID(); - messageMap[characterId] = computer.character; - accountHandler->quitGuild(characterId, guildId); - } break; -#endif - default: LOG_WARN("Invalid message type"); result.writeShort(XXMSG_INVALID); |