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authorBlue <bluesansdouze@gmail.com>2009-05-02 01:32:38 +0200
committerChuck Miller <shadowmil@gmail.com>2009-05-01 20:03:15 -0400
commit44c0334a9046db41db0b8dc281727218fe89c3f2 (patch)
tree3d831d714abf101b3c35af14844cec77bcb532fd /src/game-server/gamehandler.cpp
parent7db58a9a70d8d2799525cf9eee94b826eaea198b (diff)
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tmwserv NPC String input
Adding support for npc string input.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 5d46010c..d4b13e74 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -223,11 +223,11 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
}
else if(message.getId() == PGMSG_NPC_NUMBER)
{
-
+ q->integerRecepted(computer.character, message.readLong());
}
else if(message.getId() == PGMSG_NPC_STRING)
{
-
+ q->stringRecepted(computer.character, message.readString());
}
else
{