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authorDavid Athay <ko2fan@gmail.com>2008-04-16 16:01:28 +0000
committerDavid Athay <ko2fan@gmail.com>2008-04-16 16:01:28 +0000
commit401033859448e3706312192c9b6a85cf93b84a44 (patch)
tree067dd87ac4c97e9e9fc63b9fd0efc60644322791 /src/game-server/gamehandler.cpp
parent206191086403006db4472d849e9bcf3eaf7f15d0 (diff)
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Added handling creating and leaving
parties. Fixed up some of the private channel stuff that remained.
Diffstat (limited to 'src/game-server/gamehandler.cpp')
-rw-r--r--src/game-server/gamehandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index f9fcf5ec..07bf9ad1 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -135,11 +135,11 @@ static Character *findCharacterNear(Object *p, int id)
MapComposite *map = p->getMap();
Point const &ppos = p->getPosition();
// TODO: use a less arbitrary value.
- for (CharacterIterator i(map->getAroundPointIterator(ppos, 48)); i; ++i)
+ for (CharacterIterator i(map->getAroundPointIterator(ppos, 64)); i; ++i)
{
Character *o = *i;
if (o->getPublicID() != id) continue;
- return ppos.inRangeOf(o->getPosition(), 48) ? o : NULL;
+ return ppos.inRangeOf(o->getPosition(), 64) ? o : NULL;
}
return NULL;
}