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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-26 00:09:18 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-26 00:09:18 +0200
commit95efa0b4a5fddd3384ba7bf7f703b3acf5ab44d3 (patch)
treeba2b8d53611fdae7197f50e6ab60476c1d880d9d /src/game-server/commandhandler.cpp
parent054891b516cea1b30a19cc9effb44ecbcf74319d (diff)
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Made the npc_create() function use insertion enqueueing.
As the server was exitting when the insertion was failing anyway, and because the GameState::update() doesn't allow actor insertion while the update process, it was then pretty weird to not use an enqueued insertion for it. Plus, it fixes an assertion failure when scheduling an npc creation. Resolves: Mana-Mantis #360.
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