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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-13 19:05:03 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-03-14 17:51:53 +0100 |
commit | ba66fbeda8ef9afb6c33eba66d109bac85ebf628 (patch) | |
tree | 205f4479140b0df1c658a038f8f73826ec0ab442 /src/game-server/command.cpp | |
parent | 1afbfb7e5fb5c133924ed8d376c6064575fc1c36 (diff) | |
download | manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.gz manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.bz2 manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.tar.xz manaserv-ba66fbeda8ef9afb6c33eba66d109bac85ebf628.zip |
Added get_character_by_name lua bind
Step to be able to handle chatcommands by scripts.
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server/command.cpp')
-rw-r--r-- | src/game-server/command.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/game-server/command.cpp b/src/game-server/command.cpp index dc824b2c..5e87f9f6 100644 --- a/src/game-server/command.cpp +++ b/src/game-server/command.cpp @@ -356,7 +356,7 @@ void runCommand(Character *ch, const std::string &text) } else { - GameClient *c = gameHandler->getClientByNameSlow(arg); + Character *c = gameHandler->getCharacterByNameSlow(arg); if (!c) { /* TODO: forward command to other game servers through @@ -364,13 +364,7 @@ void runCommand(Character *ch, const std::string &text) say(ch, "Player " + arg + " was not found"); return; } - if (c->status != CLIENT_CONNECTED) - { - // No suitable character. - say(ch, "Player " + arg + " is offline"); - return; - } - args[i] = (intptr_t)c->character; + args[i] = (intptr_t)c; } break; |