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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2023-05-15 14:45:05 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2023-05-15 14:45:05 +0200 |
commit | f395960adeea1f51f01ec8045d1e175926a6ea4a (patch) | |
tree | bf9d107fb5891c3e6bd0abeb4d49573c73230707 /src/game-server/charactercomponent.cpp | |
parent | f3071beef3ddd93bbe3ab6e30c14fc95a5112b9c (diff) | |
download | manaserv-f395960adeea1f51f01ec8045d1e175926a6ea4a.tar.gz manaserv-f395960adeea1f51f01ec8045d1e175926a6ea4a.tar.bz2 manaserv-f395960adeea1f51f01ec8045d1e175926a6ea4a.tar.xz manaserv-f395960adeea1f51f01ec8045d1e175926a6ea4a.zip |
General code cleanups
* Overall includes cleanup
* Use std::make_pair
* Make some functions const
Diffstat (limited to 'src/game-server/charactercomponent.cpp')
-rw-r--r-- | src/game-server/charactercomponent.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game-server/charactercomponent.cpp b/src/game-server/charactercomponent.cpp index 68ecc792..4f2244ac 100644 --- a/src/game-server/charactercomponent.cpp +++ b/src/game-server/charactercomponent.cpp @@ -21,12 +21,13 @@ #include "game-server/charactercomponent.h" #include "common/configuration.h" +#include "game-server/abilitycomponent.h" #include "game-server/accountconnection.h" +#include "game-server/actorcomponent.h" #include "game-server/attributemanager.h" +#include "game-server/being.h" #include "game-server/buysell.h" #include "game-server/inventory.h" -#include "game-server/item.h" -#include "game-server/itemmanager.h" #include "game-server/gamehandler.h" #include "game-server/map.h" #include "game-server/mapcomposite.h" @@ -207,9 +208,9 @@ void CharacterComponent::deserialize(Entity &entity, MessageIn &msg) poss.setEquipment(equipmentData); } -void CharacterComponent::serialize(Entity &entity, MessageOut &msg) +void CharacterComponent::serialize(Entity &entity, MessageOut &msg) const { - auto *beingComponent = entity.getComponent<BeingComponent>(); + const auto *beingComponent = entity.getComponent<BeingComponent>(); // general character properties msg.writeInt8(getAccountLevel()); @@ -268,8 +269,8 @@ void CharacterComponent::serialize(Entity &entity, MessageOut &msg) // questlog msg.writeInt16(mQuestlog.size()); - for (auto questlogIt : mQuestlog) { - QuestInfo &quest = questlogIt.second; + for (const auto &questlogIt : mQuestlog) { + const QuestInfo &quest = questlogIt.second; msg.writeInt16(quest.id); msg.writeInt8(quest.state); msg.writeString(quest.title); |