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authorPhilipp Sehmisch <mana@crushnet.org>2010-01-08 22:53:26 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2010-01-08 22:53:26 +0100
commit5c5abafd2b0dcbcdeefad625b03732949c56056f (patch)
tree37b0b903ff23f37a8103e8c365110332a872bec7 /src/game-server/character.hpp
parentde7d79c7f42636065ca5281fa3bec151e34a7c48 (diff)
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Added script binding for checking the kill count for each monster so that uninventive server admins can implement their boring kill-ten-rats quests.
Diffstat (limited to 'src/game-server/character.hpp')
-rw-r--r--src/game-server/character.hpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/character.hpp b/src/game-server/character.hpp
index fbba4eee..05c36c24 100644
--- a/src/game-server/character.hpp
+++ b/src/game-server/character.hpp
@@ -323,6 +323,11 @@ class Character : public Being
void incrementKillCount(int monsterType);
/**
+ * Gets the number of monsters the character killed of a given type
+ */
+ int getKillCount(int monsterType);
+
+ /**
* Shortcut to get being's health
*/
int getHealth() const