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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-06 12:36:14 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-06 12:36:14 +0100 |
commit | 57701ac70f2b81e11eedb4c01f680e46c1abadb2 (patch) | |
tree | f75159985b58c87a39fe7d602a2e94acdbb0ccbd /src/game-server/character.cpp | |
parent | 8404033af0218ccd0221bf6ae9c0939bec86c4c9 (diff) | |
download | manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.gz manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.bz2 manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.xz manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.zip |
Get rid of the server tick magic number.
Reviewed-by: CodyMartin.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r-- | src/game-server/character.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 3fadf18e..62464023 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -148,9 +148,9 @@ void Character::perform() // wait before next attack // Note: The auto-attack system will handle the delay between two attacks. // TODO: Remove this condition when it's done. - if (mMoveTime > 100) + if (mMoveTime > WORLD_TICK_MS) { - mMoveTime -= 100; + mMoveTime -= WORLD_TICK_MS; return; } |