summaryrefslogtreecommitdiff
path: root/src/game-server/character.cpp
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-06 12:36:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-06 12:36:14 +0100
commit57701ac70f2b81e11eedb4c01f680e46c1abadb2 (patch)
treef75159985b58c87a39fe7d602a2e94acdbb0ccbd /src/game-server/character.cpp
parent8404033af0218ccd0221bf6ae9c0939bec86c4c9 (diff)
downloadmanaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.gz
manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.bz2
manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.tar.xz
manaserv-57701ac70f2b81e11eedb4c01f680e46c1abadb2.zip
Get rid of the server tick magic number.
Reviewed-by: CodyMartin.
Diffstat (limited to 'src/game-server/character.cpp')
-rw-r--r--src/game-server/character.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 3fadf18e..62464023 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -148,9 +148,9 @@ void Character::perform()
// wait before next attack
// Note: The auto-attack system will handle the delay between two attacks.
// TODO: Remove this condition when it's done.
- if (mMoveTime > 100)
+ if (mMoveTime > WORLD_TICK_MS)
{
- mMoveTime -= 100;
+ mMoveTime -= WORLD_TICK_MS;
return;
}