From 57701ac70f2b81e11eedb4c01f680e46c1abadb2 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Thu, 6 Jan 2011 12:36:14 +0100 Subject: Get rid of the server tick magic number. Reviewed-by: CodyMartin. --- src/game-server/character.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game-server/character.cpp') diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index 3fadf18e..62464023 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -148,9 +148,9 @@ void Character::perform() // wait before next attack // Note: The auto-attack system will handle the delay between two attacks. // TODO: Remove this condition when it's done. - if (mMoveTime > 100) + if (mMoveTime > WORLD_TICK_MS) { - mMoveTime -= 100; + mMoveTime -= WORLD_TICK_MS; return; } -- cgit v1.2.3-60-g2f50