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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-23 21:00:16 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-26 17:18:21 +0200
commite726c34606f85347e70a0deb6b180db03b6d0c25 (patch)
treee78e5ba07dd9484abed035cc3e63744101bbef57 /src/game-server/buysell.hpp
parenta3f72002fa02cd4c525f101c5f240a22d4480119 (diff)
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Merged MovingObject into the Being class
Also renamed Object to Actor, to make it sound a little less generic. Cleans up a bit the rather big hierarchy of different object types we have.
Diffstat (limited to 'src/game-server/buysell.hpp')
-rw-r--r--src/game-server/buysell.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/buysell.hpp b/src/game-server/buysell.hpp
index e4c1fb6f..b178b38d 100644
--- a/src/game-server/buysell.hpp
+++ b/src/game-server/buysell.hpp
@@ -25,7 +25,7 @@
#include <vector>
class Character;
-class MovingObject;
+class Actor;
class BuySell
{
@@ -50,7 +50,7 @@ class BuySell
/**
* Sends the item list to player.
*/
- void start(MovingObject *obj);
+ void start(Actor *actor);
/**
* Performs the trade.