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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/buysell.cpp
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/game-server/buysell.cpp')
-rw-r--r--src/game-server/buysell.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game-server/buysell.cpp b/src/game-server/buysell.cpp
index 1e63d523..e73e13c5 100644
--- a/src/game-server/buysell.cpp
+++ b/src/game-server/buysell.cpp
@@ -30,15 +30,15 @@
#include <algorithm>
-BuySell::BuySell(Character *c, bool sell):
+BuySell::BuySell(Being *c, bool sell):
mCurrencyId(ATTR_GP), mChar(c), mSell(sell)
{
- c->setBuySell(this);
+ c->getComponent<CharacterComponent>()->setBuySell(this);
}
BuySell::~BuySell()
{
- mChar->setBuySell(NULL);
+ mChar->getComponent<CharacterComponent>()->setBuySell(nullptr);
}
void BuySell::cancel()
@@ -75,7 +75,9 @@ int BuySell::registerPlayerItems()
// We parse the player inventory and add all item
// in a sell list.
- const InventoryData &inventoryData = mChar->getPossessions().getInventory();
+ auto *component = mChar->getComponent<CharacterComponent>();
+ const InventoryData &inventoryData =
+ component->getPossessions().getInventory();
for (InventoryData::const_iterator it = inventoryData.begin(),
it_end = inventoryData.end(); it != it_end; ++it)
{
@@ -144,7 +146,7 @@ bool BuySell::start(Actor *actor)
msg.writeInt16(i->amount);
msg.writeInt16(i->cost);
}
- mChar->getClient()->send(msg);
+ mChar->getComponent<CharacterComponent>()->getClient()->send(msg);
return true;
}