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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-13 20:02:32 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-15 22:53:35 +0100
commit3a31f9139a8ac4c74113392c76599873c18cea62 (patch)
tree63999febcc8646b925c26a3bd05b131c645a3499 /src/game-server/being.h
parent596c34c03d361f6631f73995a454e4f6dac70d97 (diff)
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Eliminated one version of Being::performAttack
There was a version taking an attack range, but the range was always the same as the one specified in the Damage class.
Diffstat (limited to 'src/game-server/being.h')
-rw-r--r--src/game-server/being.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/being.h b/src/game-server/being.h
index 11c5f753..35457bcb 100644
--- a/src/game-server/being.h
+++ b/src/game-server/being.h
@@ -150,7 +150,6 @@ class Being : public Actor
* Return Value: damage inflicted or -1 when illegal target
*/
int performAttack(Being *target, const Damage &damage);
- int performAttack(Being *target, unsigned range, const Damage &damage);
/**
* Sets the current action.