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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-13 20:02:32 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-15 22:53:35 +0100 |
commit | 3a31f9139a8ac4c74113392c76599873c18cea62 (patch) | |
tree | 63999febcc8646b925c26a3bd05b131c645a3499 /src/game-server/being.h | |
parent | 596c34c03d361f6631f73995a454e4f6dac70d97 (diff) | |
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Eliminated one version of Being::performAttack
There was a version taking an attack range, but the range was always the
same as the one specified in the Damage class.
Diffstat (limited to 'src/game-server/being.h')
-rw-r--r-- | src/game-server/being.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game-server/being.h b/src/game-server/being.h index 11c5f753..35457bcb 100644 --- a/src/game-server/being.h +++ b/src/game-server/being.h @@ -150,7 +150,6 @@ class Being : public Actor * Return Value: damage inflicted or -1 when illegal target */ int performAttack(Being *target, const Damage &damage); - int performAttack(Being *target, unsigned range, const Damage &damage); /** * Sets the current action. |