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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-26 22:56:46 +0200 |
commit | f31277b327df701361391b1d4b8bd6f89f4e3109 (patch) | |
tree | 0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/being.cpp | |
parent | 960d40d819afb65387469591bdb02e6819d72294 (diff) | |
download | manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.gz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.bz2 manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.xz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r-- | src/game-server/being.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index f3d45305..22ce30d4 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -27,7 +27,6 @@ #include "game-server/attributemanager.h" #include "game-server/character.h" #include "game-server/collisiondetection.h" -#include "game-server/combatcomponent.h" #include "game-server/mapcomposite.h" #include "game-server/effect.h" #include "game-server/skillmanager.h" @@ -310,8 +309,8 @@ int BeingComponent::directionToAngle(int direction) void BeingComponent::setAction(Entity &entity, BeingAction action) { mAction = action; - if (action != ATTACK && // The players are informed about these actions - action != WALK) // by other messages + // The players are informed about these actions by other messages + if (action != WALK) { entity.getComponent<ActorComponent>()->raiseUpdateFlags( UPDATEFLAG_ACTIONCHANGE); |