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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-08-18 19:34:41 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:47 +0200
commitb379c150cedfbae4775c8358369ec590ad4033f4 (patch)
tree02c0abc19113d119e16ef304f7d6022f74fbf21e /src/game-server/being.cpp
parent8f4acdeaf7dbb6a2cf8b10198d92b4f9894f1ef6 (diff)
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Unshared the serialization of characters
This getting annoying while trying to do multiple changes. Types/structures had to be shared all the time making it nessecary to find ugly workarounds.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index b49e3cba..9b45608c 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -405,13 +405,6 @@ double BeingComponent::getModifiedAttribute(unsigned id) const
return ret->second.getModifiedAttribute();
}
-void BeingComponent::setModAttribute(unsigned, double)
-{
- // No-op to satisfy shared structure.
- // The game-server calculates this manually.
- return;
-}
-
void BeingComponent::recalculateBaseAttribute(Entity &entity, unsigned attr)
{
LOG_DEBUG("Being: Received update attribute recalculation request for "