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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-31 02:02:43 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-31 02:02:43 +0100
commitb2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9 (patch)
tree7375b0a214fa1e0c4523c49b0806417208b371c3 /src/game-server/being.cpp
parent4bae401f089c39371bc1c89d45aafae24b9402fe (diff)
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Fixed the money handling.
- At character's attributes recalculation when necessary. - In the lua scripting functions.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index c2228dcc..a01126f0 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -528,6 +528,11 @@ bool Being::recalculateBaseAttribute(unsigned int attr)
// Provisional
newBase = 2000.0 + getModifiedAttribute(ATTR_STR) * 180.0;
break;
+ case ATTR_MONEY:
+ // Set the money to 0 if it was never set before.
+ if (getModifiedAttribute(ATTR_MONEY) < 0)
+ newBase = 0.0;
+ break;
}
if (newBase != getAttribute(attr))
{