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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/being.cpp
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 2237f6a6..b50a5fac 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -483,6 +483,8 @@ void Being::recalculateBaseAttribute(unsigned attr)
void Being::updateDerivedAttributes(unsigned attr)
{
+ signal_attribute_changed.emit(this, attr);
+
LOG_DEBUG("Being: Updating derived attribute(s) of: " << attr);
// Handle default actions before handing over to the script engine