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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-03 09:48:41 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-04 16:15:12 +0100 |
commit | a114390b372352383241816a29f9c35a368cd4f9 (patch) | |
tree | a99d25002b095ba1d125d97a53baee56be46037c /src/game-server/attributemanager.h | |
parent | 5ba4dbb62d8e5ef86dbd58803cd77268e13f48ce (diff) | |
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Random cleanup of attribute code
Did this during trying to understand the code
Diffstat (limited to 'src/game-server/attributemanager.h')
-rw-r--r-- | src/game-server/attributemanager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/attributemanager.h b/src/game-server/attributemanager.h index 63ebf643..1a55006c 100644 --- a/src/game-server/attributemanager.h +++ b/src/game-server/attributemanager.h @@ -94,7 +94,7 @@ class AttributeManager minimum(std::numeric_limits<double>::min()), maximum(std::numeric_limits<double>::max()), modifiable(false) - {} + {} /** The minimum and maximum permitted attribute values. */ double minimum; |