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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-05-05 10:35:36 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:47 +0200
commit9314e60fc37d4940d80a4c110ead5c0b8c324947 (patch)
treed0573aacf448d6eafc95080661955c5749be6f78 /src/game-server/attributemanager.cpp
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Added a first very basic monster ai version
The ai is similar to the old c++ version. Only the target searching is executed every 10 ticks only now to prevent performance issues with too many lua calls.
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