summaryrefslogtreecommitdiff
path: root/src/game-server/attribute.cpp
diff options
context:
space:
mode:
authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-03 09:48:41 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-04 16:15:12 +0100
commita114390b372352383241816a29f9c35a368cd4f9 (patch)
treea99d25002b095ba1d125d97a53baee56be46037c /src/game-server/attribute.cpp
parent5ba4dbb62d8e5ef86dbd58803cd77268e13f48ce (diff)
downloadmanaserv-a114390b372352383241816a29f9c35a368cd4f9.tar.gz
manaserv-a114390b372352383241816a29f9c35a368cd4f9.tar.bz2
manaserv-a114390b372352383241816a29f9c35a368cd4f9.tar.xz
manaserv-a114390b372352383241816a29f9c35a368cd4f9.zip
Random cleanup of attribute code
Did this during trying to understand the code
Diffstat (limited to 'src/game-server/attribute.cpp')
-rw-r--r--src/game-server/attribute.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game-server/attribute.cpp b/src/game-server/attribute.cpp
index 3d0f5510..71e5d944 100644
--- a/src/game-server/attribute.cpp
+++ b/src/game-server/attribute.cpp
@@ -249,16 +249,17 @@ bool AttributeModifiersEffect::recalculateModifiedValue(double newPrevLayerValue
bool Attribute::add(unsigned short duration, double value,
- unsigned layer, int level)
+ unsigned layer, int id)
{
assert(mMods.size() > layer);
- LOG_DEBUG("Adding modifier to attribute with duration " << duration <<
- ", value " << value << ", at layer " << layer << " with id "
- << level);
+ LOG_DEBUG("Adding modifier to attribute with duration " << duration
+ << ", value " << value
+ << ", at layer " << layer
+ << " with id " << id);
if (mMods.at(layer)->add(duration, value,
(layer ? mMods.at(layer - 1)->getCachedModifiedValue()
: mBase)
- , level))
+ , id))
{
while (++layer < mMods.size())
{