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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-27 19:44:53 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-02 20:19:37 +0200
commitc013d7ba8cb97262d318fe30e1ef4da1aea19b82 (patch)
tree88e2577d32c8ce3777a6da302a931ccfcf07f25a /src/game-server/accountconnection.h
parentb8c8c307b5de2881fb3a2fa4f0cb8848bc5df23c (diff)
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Some cleanups related to syncing from game to account server
* Remove SYNC_END_OF_BUFFER since the end of a message can already be identified by no more data being available. * Consistently prefix ++ rather than postfix ++ when incrementing mSyncMessages. * Made SYNC_BUFFER_SIZE into constants rather than defines, and moved them into the .cpp file since they're not used anywhere else. * Just use 1 and 0 to indicate online status. No point in writing it like 0x01 and 0x00. * Merged some duplicated documentation for AccountConnection::syncChanges. Reviewed-by: Jared Adams
Diffstat (limited to 'src/game-server/accountconnection.h')
-rw-r--r--src/game-server/accountconnection.h27
1 files changed, 11 insertions, 16 deletions
diff --git a/src/game-server/accountconnection.h b/src/game-server/accountconnection.h
index 02903dc7..4e763158 100644
--- a/src/game-server/accountconnection.h
+++ b/src/game-server/accountconnection.h
@@ -27,22 +27,6 @@
class Character;
class MapComposite;
-/** \fn void AccountConnection::syncChanges(bool force = false)
- *
- * The gameserver holds a buffer with all changes made by a character. The
- * changes are added at the time they occur. When the buffer reaches one of
- * the following limits, the buffer is sent to the account server and applied
- * to the database.
- *
- * The sync buffer is sent when:
- * - forced by any process (param force = true)
- * - every 10 seconds
- * - buffer reaches size of 1kb (defined in #SYNC_BUFFER_SIZE)
- * - buffer holds more then 20 messages (defined in #SYNC_BUFFER_LIMIT)
- */
-#define SYNC_BUFFER_SIZE 1024 /**< maximum size of sync buffer in bytes. */
-#define SYNC_BUFFER_LIMIT 20 /**< maximum number of messages in sync buffer. */
-
/**
* A connection to the account server.
*/
@@ -120,6 +104,17 @@ class AccountConnection : public Connection
* Sends all changed player data to the account server to minimize
* dataloss due to failure of one server component.
*
+ * The gameserver holds a buffer with all changes made by a character.
+ * The changes are added at the time they occur. When the buffer
+ * reaches one of the following limits, the buffer is sent to the
+ * account server and applied to the database.
+ *
+ * The sync buffer is sent when:
+ * - forced by any process (param force = true)
+ * - every 10 seconds
+ * - buffer reaches size of 1kb (SYNC_BUFFER_SIZE)
+ * - buffer holds more then 20 messages (SYNC_BUFFER_LIMIT)
+ *
* @param force Send changes even if buffer hasn't reached its size
* or message limit. (used to send in timed schedules)
*/