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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-02 13:26:47 +0000
commit0a47b2fb30c83f8b021c2015891fe8c936ca6bf0 (patch)
tree21525442898ca4e41eb8ab51a16cf5384ffef40c /src/defines.h
parent5999cff421b0e0b5cd7a0da4d4b0a492f8cc303b (diff)
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Removed obsolete files. Added a generic trigger system.
Diffstat (limited to 'src/defines.h')
-rw-r--r--src/defines.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/defines.h b/src/defines.h
index b5a44898..fc8c8705 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -247,15 +247,6 @@ enum {
CHAT_EVENT_LEAVING_PLAYER
};
-// Object type enumeration
-enum {
- OBJECT_ITEM = 0, // A simple item
- OBJECT_ACTOR, // An item that toggle map/quest actions (doors, switchs, ...) and can speak (map panels).
- OBJECT_NPC, // Non-Playable-Character is an actor capable of movement and maybe actions
- OBJECT_MONSTER, // A monster (moving actor with AI. Should be able to toggle map/quest actions, too)
- OBJECT_PLAYER // A normal being
-};
-
// Moving object flags
enum {
// Payload contains the current position.