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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-14 17:47:44 +0000
commit7ee29dd31113ea6419801e42de0e4b4a122b7aca (patch)
treed72ab243f5f378d7254d4765b3df0b46b63f5aa3 /src/controller.h
parentd69f5bc43d0d08f9b47465598d6b53552a252dfc (diff)
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Modified the game-server to use AbstractCharacterData, some renaming
Diffstat (limited to 'src/controller.h')
-rw-r--r--src/controller.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/controller.h b/src/controller.h
index f99a2b74..7bd1d334 100644
--- a/src/controller.h
+++ b/src/controller.h
@@ -46,13 +46,6 @@ class Controlled: public Being
*/
virtual void die();
- /**
- * Recalculates all stats of the being that are derived from others.
- * Call whenever you change something that affects a derived stat.
- * Called automatically when you manipulate a stat using setBaseStat()
- */
- virtual void calculateStats();
-
private:
/** Count down till next random movement (temporary). */
unsigned int mCountDown;