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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-03-27 19:44:53 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-02 20:19:37 +0200 |
commit | c013d7ba8cb97262d318fe30e1ef4da1aea19b82 (patch) | |
tree | 88e2577d32c8ce3777a6da302a931ccfcf07f25a /src/common | |
parent | b8c8c307b5de2881fb3a2fa4f0cb8848bc5df23c (diff) | |
download | manaserv-c013d7ba8cb97262d318fe30e1ef4da1aea19b82.tar.gz manaserv-c013d7ba8cb97262d318fe30e1ef4da1aea19b82.tar.bz2 manaserv-c013d7ba8cb97262d318fe30e1ef4da1aea19b82.tar.xz manaserv-c013d7ba8cb97262d318fe30e1ef4da1aea19b82.zip |
Some cleanups related to syncing from game to account server
* Remove SYNC_END_OF_BUFFER since the end of a message can already be
identified by no more data being available.
* Consistently prefix ++ rather than postfix ++ when incrementing
mSyncMessages.
* Made SYNC_BUFFER_SIZE into constants rather than defines, and moved
them into the .cpp file since they're not used anywhere else.
* Just use 1 and 0 to indicate online status. No point in writing it
like 0x01 and 0x00.
* Merged some duplicated documentation for
AccountConnection::syncChanges.
Reviewed-by: Jared Adams
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/manaserv_protocol.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h index 337f2e27..8ff449e3 100644 --- a/src/common/manaserv_protocol.h +++ b/src/common/manaserv_protocol.h @@ -291,8 +291,7 @@ enum { SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints SYNC_CHARACTER_ATTRIBUTE = 0x02, // D charId, D attrId, DF base, DF mod SYNC_CHARACTER_SKILL = 0x03, // D charId, B skillId, D skill value - SYNC_ONLINE_STATUS = 0x04, // D charId, B 0x00 = offline, 0x01 = online - SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here. + SYNC_ONLINE_STATUS = 0x04 // D charId, B 0 = offline, 1 = online }; // Login specific return values |