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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-19 16:08:08 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-09-19 16:08:08 +0200
commit43db34d4e5c77109741f3adf3e58bf18796774e9 (patch)
treed12bf2ba222810c6ac74fdd7d04a76699dda6690 /src/common/defines.h
parent923e52eafd132a8ba2435cba4e5cf04a5b15ffd4 (diff)
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Removed unused being state enums
Diffstat (limited to 'src/common/defines.h')
-rw-r--r--src/common/defines.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/common/defines.h b/src/common/defines.h
index 86b97e25..483a4eb1 100644
--- a/src/common/defines.h
+++ b/src/common/defines.h
@@ -97,24 +97,6 @@ const int DEFAULT_INTERACTION_TILES_AREA = 20;
const int DEFAULT_TILE_LENGTH = 32;
/**
- * Possible states of beings.
- * States can be multiple for the same being.
- * To be used as bitmask values.
- */
-enum BeingState
-{
- STATE_POISONED = 1,
- STATE_STONED = 2,
- STATE_STUNNED = 4,
- STATE_SLOWED = 8,
- STATE_TIRED = 16,
- STATE_MAD = 32,
- STATE_BERSERK = 64,
- STATE_HASTED = 128,
- STATE_FLOATING = 256
-};
-
-/**
* Element attribute for beings, actors, and items.
* Subject to change until Pauan and Dabe are finished with the element system.
* Please keep element modifier of BeingAttribute in sync.