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author | David Athay <ko2fan@gmail.com> | 2009-01-27 17:14:09 +0000 |
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committer | David Athay <ko2fan@gmail.com> | 2009-01-27 17:14:09 +0000 |
commit | f666fd38beefb554d90503811e5a43d504a18345 (patch) | |
tree | 9eb573e3e4c75a8a0658b91e3cd2f6f7311bf52a /src/chat-server/guildmanager.cpp | |
parent | d1b73b1195f8e8b2ad64ff692e7ddb17ed0bbad1 (diff) | |
download | manaserv-f666fd38beefb554d90503811e5a43d504a18345.tar.gz manaserv-f666fd38beefb554d90503811e5a43d504a18345.tar.bz2 manaserv-f666fd38beefb554d90503811e5a43d504a18345.tar.xz manaserv-f666fd38beefb554d90503811e5a43d504a18345.zip |
Changed guild member permissions. Restricted players to owning only 1 guild.
Diffstat (limited to 'src/chat-server/guildmanager.cpp')
-rw-r--r-- | src/chat-server/guildmanager.cpp | 54 |
1 files changed, 48 insertions, 6 deletions
diff --git a/src/chat-server/guildmanager.cpp b/src/chat-server/guildmanager.cpp index 1a61588c..cf4ceef6 100644 --- a/src/chat-server/guildmanager.cpp +++ b/src/chat-server/guildmanager.cpp @@ -47,15 +47,17 @@ Guild* GuildManager::createGuild(const std::string &name, int playerId) // Add guild to db storage->addGuild(guild); - // Make sure to add guild to mGuilds before searching for it to add the - // player + // Add guild, and add owner mGuilds.push_back(guild); + mOwners.push_back(playerId); + + // put the owner in the guild addGuildMember(guild, playerId); // Set and save the member rights - storage->setMemberRights(playerId, GuildMember::LEADER); + storage->setMemberRights(guild->getId(), playerId, GAL_OWNER); - guild->setLeader(playerId); + guild->setOwner(playerId); return guild; } @@ -65,6 +67,7 @@ void GuildManager::removeGuild(Guild *guild) if (!guild) return; storage->removeGuild(guild); + mOwners.remove(guild->getOwner()); mGuilds.remove(guild); delete guild; } @@ -81,12 +84,27 @@ void GuildManager::removeGuildMember(Guild *guild, int playerId) { if (!guild) return; + + // remove the user from the guild storage->removeGuildMember(guild->getId(), playerId); guild->removeMember(playerId); + + // if theres no more members left delete the guild if(guild->totalMembers() == 0) { removeGuild(guild); } + + // remove the user from owners list + std::list<int>::iterator itr = mOwners.begin(); + std::list<int>::iterator itr_end = mOwners.end(); + while (itr != itr_end) + { + if ((*itr) == playerId) + mOwners.remove(playerId); + + ++itr; + } } Guild *GuildManager::findById(short id) @@ -161,10 +179,10 @@ int GuildManager::changeMemberLevel(ChatClient *player, Guild *guild, { int playerLevel = guild->getUserPermissions(player->characterId); - if (playerLevel == GuildMember::LEADER) + if (playerLevel == GAL_OWNER) { // player can modify anyones permissions - guild->setUserPermissions(playerId, level); + setUserRights(guild, playerId, level); return 0; } } @@ -172,3 +190,27 @@ int GuildManager::changeMemberLevel(ChatClient *player, Guild *guild, return -1; } +bool GuildManager::alreadyOwner(int playerId) +{ + std::list<int>::iterator itr = mOwners.begin(); + std::list<int>::iterator itr_end = mOwners.end(); + + for (itr; itr != itr_end; ++itr) + { + if ((*itr) == playerId) + { + return true; + } + } + + return false; +} + +void GuildManager::setUserRights(Guild *guild, int playerId, int rights) +{ + // Set and save the member rights + storage->setMemberRights(guild->getId(), playerId, rights); + + // Set with guild + guild->setUserPermissions(playerId, rights); +} |