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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2023-05-15 16:09:09 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2023-05-15 16:09:15 +0200
commit1992ce920eb5268be9487b3bba6d28353d871111 (patch)
tree0674c82a0726135c0a5d136a359f841d503c510f /src/chat-server/guildhandler.cpp
parentf395960adeea1f51f01ec8045d1e175926a6ea4a (diff)
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Manage CharacterData using std::unique_ptr
Fixes many memory leaks, but also made it clear that we're very often loading all the character data only to immediately throw it away again, even when most of the time all we really need is the database ID or the name.
Diffstat (limited to 'src/chat-server/guildhandler.cpp')
-rw-r--r--src/chat-server/guildhandler.cpp21
1 files changed, 8 insertions, 13 deletions
diff --git a/src/chat-server/guildhandler.cpp b/src/chat-server/guildhandler.cpp
index a47f8073..e69079e5 100644
--- a/src/chat-server/guildhandler.cpp
+++ b/src/chat-server/guildhandler.cpp
@@ -116,14 +116,11 @@ void ChatHandler::sendGuildListUpdate(Guild *guild,
msg.writeInt16(guild->getId());
msg.writeString(characterName);
msg.writeInt8(eventId);
- std::map<std::string, ChatClient*>::const_iterator chr;
- std::list<GuildMember*> members = guild->getMembers();
- for (std::list<GuildMember*>::const_iterator itr = members.begin();
- itr != members.end(); ++itr)
+ for (auto guildMember : guild->getMembers())
{
- CharacterData *c = storage->getCharacter((*itr)->mId, nullptr);
- chr = mPlayerMap.find(c->getName());
+ auto c = storage->getCharacter(guildMember->mId, nullptr);
+ auto chr = mPlayerMap.find(c->getName());
if (chr != mPlayerMap.end())
{
chr->second->send(msg);
@@ -283,13 +280,11 @@ void ChatHandler::handleGuildGetMembers(ChatClient &client, MessageIn &msg)
{
reply.writeInt8(ERRMSG_OK);
reply.writeInt16(guildId);
- std::list<GuildMember*> memberList = guild->getMembers();
- std::list<GuildMember*>::const_iterator itr_end = memberList.end();
- for (auto itr = memberList.begin();
- itr != itr_end; ++itr)
+
+ for (auto guildMember : guild->getMembers())
{
- CharacterData *c = storage->getCharacter((*itr)->mId, nullptr);
- std::string memberName = c->getName();
+ auto c = storage->getCharacter(guildMember->mId, nullptr);
+ const std::string &memberName = c->getName();
reply.writeString(memberName);
reply.writeInt8(mPlayerMap.find(memberName) != mPlayerMap.end());
}
@@ -313,7 +308,7 @@ void ChatHandler::handleGuildMemberLevelChange(ChatClient &client,
std::string user = msg.readString();
short level = msg.readInt8();
Guild *guild = guildManager->findById(guildId);
- CharacterData *c = storage->getCharacter(user);
+ auto c = storage->getCharacter(user);
if (guild && c)
{