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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2023-05-15 16:09:09 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2023-05-15 16:09:15 +0200
commit1992ce920eb5268be9487b3bba6d28353d871111 (patch)
tree0674c82a0726135c0a5d136a359f841d503c510f /src/account-server/serverhandler.h
parentf395960adeea1f51f01ec8045d1e175926a6ea4a (diff)
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Manage CharacterData using std::unique_ptr
Fixes many memory leaks, but also made it clear that we're very often loading all the character data only to immediately throw it away again, even when most of the time all we really need is the database ID or the name.
Diffstat (limited to 'src/account-server/serverhandler.h')
-rw-r--r--src/account-server/serverhandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/account-server/serverhandler.h b/src/account-server/serverhandler.h
index 57732d1d..c85d790e 100644
--- a/src/account-server/serverhandler.h
+++ b/src/account-server/serverhandler.h
@@ -65,7 +65,7 @@ namespace GameServerHandler
/**
* Sends chat party information
*/
- void sendPartyChange(CharacterData *ptr, int partyId);
+ void sendPartyChange(const CharacterData &character, int partyId);
/**
* Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in