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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-20 15:34:28 +0100 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-02-20 15:34:28 +0100 |
commit | c70c6d19c1cabf46b595591802bceab63d371788 (patch) | |
tree | 1c153d2bfe560171bad5889d528dc5cf110e8533 /src/account-server/serverhandler.cpp | |
parent | d707495540581f8c1b9ab3d5007c9c4d1ab83b53 (diff) | |
parent | 587b7682e6bf7dd9e616c1d4789a5ed9aa986e6d (diff) | |
download | manaserv-c70c6d19c1cabf46b595591802bceab63d371788.tar.gz manaserv-c70c6d19c1cabf46b595591802bceab63d371788.tar.bz2 manaserv-c70c6d19c1cabf46b595591802bceab63d371788.tar.xz manaserv-c70c6d19c1cabf46b595591802bceab63d371788.zip |
Merge branch 'master' into lpc2012
Conflicts:
gameserver.cbp
src/account-server/accounthandler.cpp
src/game-server/attack.cpp
src/game-server/attack.h
src/game-server/being.cpp
src/game-server/being.h
src/game-server/character.cpp
src/game-server/character.h
src/game-server/inventory.cpp
src/game-server/item.h
src/game-server/monster.cpp
src/game-server/monster.h
Diffstat (limited to 'src/account-server/serverhandler.cpp')
-rw-r--r-- | src/account-server/serverhandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp index c938324f..04fd1e23 100644 --- a/src/account-server/serverhandler.cpp +++ b/src/account-server/serverhandler.cpp @@ -57,7 +57,7 @@ typedef std::map<unsigned short, MapStatistics> ServerStatistics; */ struct GameServer: NetComputer { - GameServer(ENetPeer *peer): NetComputer(peer), port(0) {} + GameServer(ENetPeer *peer): NetComputer(peer), server(0), port(0) {} std::string address; NetComputer *server; @@ -185,7 +185,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) const std::string password = msg.readString(); // checks the version of the remote item database with our local copy - unsigned int dbversion = msg.readInt32(); + unsigned dbversion = msg.readInt32(); LOG_INFO("Game server uses itemsdatabase with version " << dbversion); LOG_DEBUG("AGMSG_REGISTER_RESPONSE"); @@ -487,7 +487,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) // send the post if valid if (post) { - for (unsigned int i = 0; i < post->getNumberOfLetters(); ++i) + for (unsigned i = 0; i < post->getNumberOfLetters(); ++i) { // get each letter, send the sender's name, // the contents and any attachments @@ -495,7 +495,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) result.writeString(letter->getSender()->getName()); result.writeString(letter->getContents()); std::vector<InventoryItem> items = letter->getAttachments(); - for (unsigned int j = 0; j < items.size(); ++j) + for (unsigned j = 0; j < items.size(); ++j) { result.writeInt16(items[j].itemId); result.writeInt16(items[j].amount); @@ -546,7 +546,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) LOG_DEBUG("Creating letter"); Letter *letter = new Letter(0, sender, receiver); letter->addText(contents); - for (unsigned int i = 0; i < items.size(); ++i) + for (unsigned i = 0; i < items.size(); ++i) { InventoryItem item; item.itemId = items[i].first; @@ -708,7 +708,7 @@ void GameServerHandler::syncDatabase(MessageIn &msg) int charId = msg.readInt32(); bool online = (msg.readInt8() == 1); storage->setOnlineStatus(charId, online); - } + } break; } } |