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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-20 15:34:28 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-20 15:34:28 +0100
commitc70c6d19c1cabf46b595591802bceab63d371788 (patch)
tree1c153d2bfe560171bad5889d528dc5cf110e8533 /src/account-server/serverhandler.cpp
parentd707495540581f8c1b9ab3d5007c9c4d1ab83b53 (diff)
parent587b7682e6bf7dd9e616c1d4789a5ed9aa986e6d (diff)
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Merge branch 'master' into lpc2012
Conflicts: gameserver.cbp src/account-server/accounthandler.cpp src/game-server/attack.cpp src/game-server/attack.h src/game-server/being.cpp src/game-server/being.h src/game-server/character.cpp src/game-server/character.h src/game-server/inventory.cpp src/game-server/item.h src/game-server/monster.cpp src/game-server/monster.h
Diffstat (limited to 'src/account-server/serverhandler.cpp')
-rw-r--r--src/account-server/serverhandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index c938324f..04fd1e23 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -57,7 +57,7 @@ typedef std::map<unsigned short, MapStatistics> ServerStatistics;
*/
struct GameServer: NetComputer
{
- GameServer(ENetPeer *peer): NetComputer(peer), port(0) {}
+ GameServer(ENetPeer *peer): NetComputer(peer), server(0), port(0) {}
std::string address;
NetComputer *server;
@@ -185,7 +185,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
const std::string password = msg.readString();
// checks the version of the remote item database with our local copy
- unsigned int dbversion = msg.readInt32();
+ unsigned dbversion = msg.readInt32();
LOG_INFO("Game server uses itemsdatabase with version " << dbversion);
LOG_DEBUG("AGMSG_REGISTER_RESPONSE");
@@ -487,7 +487,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
// send the post if valid
if (post)
{
- for (unsigned int i = 0; i < post->getNumberOfLetters(); ++i)
+ for (unsigned i = 0; i < post->getNumberOfLetters(); ++i)
{
// get each letter, send the sender's name,
// the contents and any attachments
@@ -495,7 +495,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
result.writeString(letter->getSender()->getName());
result.writeString(letter->getContents());
std::vector<InventoryItem> items = letter->getAttachments();
- for (unsigned int j = 0; j < items.size(); ++j)
+ for (unsigned j = 0; j < items.size(); ++j)
{
result.writeInt16(items[j].itemId);
result.writeInt16(items[j].amount);
@@ -546,7 +546,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
LOG_DEBUG("Creating letter");
Letter *letter = new Letter(0, sender, receiver);
letter->addText(contents);
- for (unsigned int i = 0; i < items.size(); ++i)
+ for (unsigned i = 0; i < items.size(); ++i)
{
InventoryItem item;
item.itemId = items[i].first;
@@ -708,7 +708,7 @@ void GameServerHandler::syncDatabase(MessageIn &msg)
int charId = msg.readInt32();
bool online = (msg.readInt8() == 1);
storage->setOnlineStatus(charId, online);
- }
+ } break;
}
}