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authorFreeyorp <Freeyorp101@hotmail.com>2010-07-13 00:09:17 +1200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-08-03 17:57:29 +0200
commit6e1d5a811339a75f80ebb66a697c16ef0e9a7e67 (patch)
treeb2866e2ea7cb4307ea1650e82fca0be90d5aaa8f /src/account-server/serverhandler.cpp
parent5f4936e70b92a625f54d791debadf65d8fa3a02c (diff)
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Allow default values for attributes at character creation time.
TODO: The game-server also needs to keep track of this for when new attributes or attributes not in the default scope need to be created. Also hopefully fix attribute calculation order for derived attributes. Still hardcoded for now. Reviewed-by: Bertram.
Diffstat (limited to 'src/account-server/serverhandler.cpp')
-rw-r--r--src/account-server/serverhandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 106f582e..c68cb623 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -116,6 +116,7 @@ NetComputer *ServerHandler::computerConnected(ENetPeer *peer)
void ServerHandler::computerDisconnected(NetComputer *comp)
{
+ LOG_INFO("Game-server disconnected.");
delete comp;
}