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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-10 01:43:59 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-10 20:42:24 +0100
commit8172b66469a257b61769e0ce69baa1a0f75eb785 (patch)
treee19beffb3d3b92703d347f7fd70137a0a2b44e2f /scripts/lua
parentd4ee26fb6b05c07c84f61799bcb2cba81873b873 (diff)
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Made the game server execute the chr_respawn_accept script even
in case of disconnection. I made the Character::disconnected() function handle that case, permitting also to centralize GameState::remove() calls there. I also made the GameState::enqueueWarp() function test whether the Character pointer is about to be deleted, so that the warp can be handled directly to avoid a crash. Last but not least, I also made the Character::update() function not update the Character specials and hp to avoid discrepancies seen in the client. Resolves: Mana-Mantis #309. Reviewed-by: Ablu.
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